![]() 圎dit does this by adding a new master to the MAST sub record in the file header and correctly renumbering the FormIDs in the module. This allows the plugin to add/change items found in the ExampleMaster.ESM. To reference a record from ExampleMaster.ESM in Plugin.esp you need to add ExampleMaster.ESM to the MASTer list in the File Header of Plugin.esp. Actions like merging mods, splitting them apart into Plugin/Master pairs, adding Master file references and more are documented in the sections below. Like the chapter on Mod Cleaning and Error Checking, these functions hole mod authors produce products that will be less conflicting with other mods, and will open doors to possibilities that mod authors may not have known existed. This chapter is dedicated to mod authors, and describes a number of functions and actions that 圎dit provides to make mod authors lives easier and their products more standardized. 8.11.4.2 ESLifying Plugins the easy way.8.11.1 How ESL enabled games address records within plugins.8.11 How ESL enabled games handle FormIDs for ESL flagged files. ![]() 8.10.4 Adding the ESL flag for mod users.8.10.2 When it is safe or not safe to add the ESL Flag.8.10.1.3 Third Important danger when compacting FormIDs.8.10.1.2 Second important danger when compacting FormIDs.8.10.1.1 First Important danger when compacting FormIDs.8.10.1 Important dangers when compacting FormIDs.8.8 Splitting a Plugin into a Plugin/Master Pair.8.6 Merging a Plugin into another Plugin or Master.圎dit What's New and Version Info 圎dit Managing Mod Files Contents. Cheat Sheets and Quick Reference Charts 13.
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